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Was blüht denn da? – Kalender 2023
Illustration
2022
This calendar is made of handmade recycled paper with a wildflower seed mix. The calendar is illustrated and glued by hand.
Normally a calendar has a lifespan of 365 days - after that it has no use. The calendar is meant to increase environmental awareness through its plant-based, organic life cycle, and create a connection to local biodiversity through the process of burial.
The paper and printing of the calendar were produced by the social enterprise Growing Paper. The paper is produced by a South African social project.
Growing Paper also works with a social enterprise in Bern, which does all the printing and logistics for them. All of their produced prints are "Printed in Switzerland". These orders help to create new jobs for people with disabilities.


Rethink Masculinity
Illustration
2022
Project that encourages to rethink masculinity. Screen printed on a towel roll and installed in a urinal toilet.



Durstring
3D
2021
Ring design for fashion and to open bottles.

Material: Steel
Size: 40mm × 35mm × 5mm
Diameter: 18 mm



Nicolai Shoes
Photography
2021
Photo series concepted and executed for shoe designer Nicolai Shoes.A collaborative work with the great Fiona Inostroza.

Teofolwers
Illustration
2021
Design for my Teoflower seeds that I cultivate on my balcony. Implemented with linoleum print. For you and the bees!

More on Instagram
@teo_stuff
Kultur im Quadrat
Graphic Design
2021
Design for the art event Kultur im Quadrat, organized by Momentum an event collective from Lucerne. By planning and organizing events, they pursue the goal of being able to provide a cultural alternative.

More on Instagram
@mmtm.ch
or Facebook
@mmtmch

TEO
Corporate Design
2021

TEO is my interdisciplinary design lab that is about creating and engaging with projects that are handmade, ethical and sustainable. It’s about treasuring each unique piece and the time and effort that goes into it.

Slow Design made with passion & care.

More on Instagram
@teo_stuff

Logo design by Raphael Wicki


Treibhaus JUNI 2021
Graphic Design
2021
Design for the monthly poster of the youth culture house Treibhaus in Lucerne.


Ersatzmasken bauen.
Editorial
2021
At the moment it is difficult to maintain physical contact with the outside world. If you have to go outside despite the Internet and delivery services, a mask is currently an absolute must to protect yourself and your contacts. But what if you last mask has just run out?

I have dealt with this question and created a manual that shows how you can build different emergency masks from everyday objects. The masks are divided into different levels of difficulty and all have certain advantages and disadvantages.


Critical Mass Zürich 2021
Graphic Design
2020
Poster design for the monthly Critical Mass Zurich 2021 events.


Ni Una Menos
Graphic Design
2020
Artwork for the NI UNA MENOS demonstrations, from the Frauen*streik Kollektiv Zürich.


Halifax Zine
Illustration
2020
Illustration for the monthly Halifax Zine from Lucern. The July-Theme was Pool.


Wishlab inc.
Animation
2020
Title-design sketches for the short movie „Wishlab inc.“ Done at the great Atelier Noëm Held.


Native Cruise – Human Nature
Graphic Design
2020
Artwork for the Human Nature EP by Native Cruise, released by the Munich based record label Slam City Jams. Designed at Atelier Noëm Held.


Treibhaus MAI 2020
Graphic Design
2020
Design for the monthly Poster of the youth culture house Treibhaus in Lucerne.


Luzerner Ferienpass
Graphic Design
2020
Poster design for the Luzerner Ferienpass 2020. The poster symbolizes a  sheet where stickers for all the holiday-activities are collected. Just like the stamps in a passport.


NAWC
Web Design
2020
Website For NotAnotherWihteCube and their new Artist residency in Munich. NAWC is a place for artists to explore their work, featuring work and exhibition spaces.


Verschachtelungsdesign
Editorial
2019
In my diploma project I dealt with packaging design of two cultures, Switzerland and Japan. The whole book is packed in a cardboard box, with the different parts that represent those two countrys.


The Urban Skiing Games
Corporate Design
2019
For my final-exam I developed a corporate design for an urban skiing event in Lucerne. To make the whole event interesting for outsiders as well, i focused on game culture and its history. I was inspired by the noughties and its renderings of classic video games like GTA or SSX.


Internship Report
Editorial
2018
For my six-month internship at Teo Schifferli in Zurich, I have created a report summarizing everything I have experienced, learned and done. This report contains sketches, ideas and designs I did at the studio, as well as impressions from personal experiences I made during this half year.


Carman
Editorial
2018
Ser Serpas is an artist from Los Angeles. 2018 in September she had an exhibition at Luma Westbau, Zurich. Together with Fredi Fischli / Niels Olsen she wanted to publish her poems. These are poems she wrote on her iPhone.


Elysium
Corporate Design
2018
Together with Tabea Marchal we developed a concept and a Corporate Design, for a Coffeeshop that brings Generations together, sells their inventory to their Customers and organizes concerts weekly.


Weltklasse
Animation
2017

For the workshops "Weltklasse" on the occasion of the poster festival "Weltformat" we were allowed to create a visual for social media and a poster with the aim to attract as many young designers as possible to the event. The task was to incorporate the word "Weltklasse" into the visual and to do it in a black and white conversion. We held our own workshop for one day to create analogs of the letters of the word "Weltklasse". In a second step we mixed the typical analog workshop character with the digital level. The video installation made of laptops reminded us of light projections.


Workshop Studio Mut
Graphic Design
2017

At the “Weltformta” Poster Festival I attended the Studio Mut Workshop. The task was to think about what would disturb/excite or make you scream. In a second step, this should be designed typographically in short words on the computer, then projected on neon, orange posters and implemented in different ways. This strengthened the effect of the statement.


Blechwüste
Photography
2017
For this project, we spent two days at the Verkehrshaus Museum in Lucerne, where we collected material on the topic of "traffic. The goal was then to create an analog newspaper with the photos and the cut-out typography. While photographing, I focused on the sheet metal and its volume and curvature of cars. Then I combined it with other structures of the car. The newspaper represents my opinion that cars today are in too much quantity - as a real "tin desert".


Slow  
Graphic Design
2017

This year's theme of the annual APG poster competition in our graphics school was "Deceleration". This theme and the poster were intended to appeal to passers-by and make them think. My poster picks up on everyday life in large metropolises. Nowadays, people are very physically and mentally strained. The city cut into stripes is supposed to represent the disturbed and stressed everyday life and the slow-motion font works as a counterpoint to this - as "deceleration".


Master  
Graphic Design
2017

For the Hochschule Musik - Luzern the task was to design a poster for the Master graduation concerts. The master poster is an internal university competition that takes place every year. Our idea was not to focus on a specific genre of music, but on music in general. Since music can also be very spatial, we decided to create an analog, three-dimensional poster.


London Classics 
Editorial
2017

During the two-week study trip to London, each student researched two typical English topics, took pictures and wrote texts. Back in Lucerne, the task was to develop a concept and create a publication with a total of sixty topics. I divided my book into encyclopedia pages, essay pages, and dialogue pages. This in order to give the book a clear structure, but also to provide variety. I divided the sixty topics into categories and assigned them a color to make it even easier to navigate through the book.


Generated Design
Animation
2016

The aim of this project was to set up rules and design with them. As a team, we came up with a simple concept for a game that could be played in pairs or with any number of players. Our rules were simple. A grid served as the basis. Just before each round of play, we looked at what materials we had available to design, and based on that, invented rules that followed that grid. In this way, we created interesting and diverse posters.